|
Another Renderosity Bryce challenge: "Landing on Planet X". Real
grab bag of objects and techniques. The dunes were created by
exporting a terrain with the Sand Dunes preset bump . The bump
map was then applied to a 2D rectangle as an adaptive mesh displacement
in FormZ and exported as a 2 MB .OBJ.
The dragon is from DAZ, with extensive reworking of the image
textures, especially the transparency maps for the wings. The
gremlins were a freebie from Zygote and use a Bryce procedural
texture. Morph targets for the female gremlin done in ZBrush.
The ship is a FormZ cross-skined object with an image displacement
map of just grayscale lines and boxes, applied spherically and
exported as a 8.6 MB .OBJ. Bryce texture. The "fog" around the
ship is a Bryce Volumetric applied to a large cube.
The planet is 2 Bryce spheres, very large and far away from the
camera. The inner sphere uses a Bryce texture that has an alpha
channel to control the reflections, specualrity and metallicity
of the water only. Makes it nice and bright with a large specular
halo. The outer cloud sphere is only 3 BU bigger and has "Vortex
Noise" VTexture applied. Normally the Vortex Noise would drive
render times right through the roof but because only a very small
part of it is showing it only added a couple of minutes to the
render time.
The wormhole is 2 2D faces with image maps created with KPT5's
FractFlame plugin for Photoshop. The stars are an image map of
a Bryce star preset that was run through KPT5's Blurrr plugin
set to Weave Blur. All use a PShop created transmap and the Bryce
Additive mode with no shadows.
Render time at 16RPP: 4H.49M on a 500MHz OS9.2 Mac. 51MB Bryce
file (mostly for the DAZ dragon!).
|