"Prophecy"

Planetfall: Research Ship Bereky

Worm Hole: AWR 3.8.42

Planet: X.d093f7

 

Another Renderosity Bryce challenge: "Landing on Planet X". Real grab bag of objects and techniques. The dunes were created by exporting a terrain with the Sand Dunes preset bump . The bump map was then applied to a 2D rectangle as an adaptive mesh displacement in FormZ and exported as a 2 MB .OBJ.

The dragon is from DAZ, with extensive reworking of the image textures, especially the transparency maps for the wings. The gremlins were a freebie from Zygote and use a Bryce procedural texture. Morph targets for the female gremlin done in ZBrush.

The ship is a FormZ cross-skined object with an image displacement map of just grayscale lines and boxes, applied spherically and exported as a 8.6 MB .OBJ. Bryce texture. The "fog" around the ship is a Bryce Volumetric applied to a large cube.

The planet is 2 Bryce spheres, very large and far away from the camera. The inner sphere uses a Bryce texture that has an alpha channel to control the reflections, specualrity and metallicity of the water only. Makes it nice and bright with a large specular halo. The outer cloud sphere is only 3 BU bigger and has "Vortex Noise" VTexture applied. Normally the Vortex Noise would drive render times right through the roof but because only a very small part of it is showing it only added a couple of minutes to the render time.

The wormhole is 2 2D faces with image maps created with KPT5's FractFlame plugin for Photoshop. The stars are an image map of a Bryce star preset that was run through KPT5's Blurrr plugin set to Weave Blur. All use a PShop created transmap and the Bryce Additive mode with no shadows.

Render time at 16RPP: 4H.49M on a 500MHz OS9.2 Mac. 51MB Bryce file (mostly for the DAZ dragon!).